Doors by KonstruKt aka [DPC] Reverend

The implementation of doors in Qoole is very easy. Start by making two rooms, and leave some space between them, say for grids. Next create a brush between the two rooms, but do not hollow it. Create another brush to subtract the doorway. Now create another brush that will be the actual door. It will be good to make sure it extends past the sides and top of the doorway by at least one grid, but not past the bottom of the doorway. Select the door brush and hit alt+e to bring up the entity properties window. Set the angle to -1 (for the door to move up), and set the speed of the door. (How fast it opens) Select the sound, and any other info. Notice the targetname field, and set that to "door", it is not necessary for the actual door to work, but we will use it later to make the door switchable. You can now save and export to map, and compile your new door. =)

Switched Doors by KonstruKt aka [DPC] Reverend

Switches are easy too, and our demo map has both shootable trigger for the door, and a push button. First lets deal with the shootable switch. To accomplish this, we need to make two brushes of equal size. One we will give a texture, and place against the wall. The second we will apply trigger_multiple to, and place exactly over the first. The trigger entities do not have a physical presence, and therefore we need on for the actual button to see to shoot. After you have applied the entity, hit alt+e again for our entity window. Set the target field to our doors targetname that we set earlier, "door". Set the health value to 5, and now when we inflict 5 points of damage to the trigger, it will activate. Set the sound and message as you wish. Compile and run the map to try your triggered door. =)
Now lets make the push button.Create another brush, about 2x2 grids is fine. Place it halfway into the other wall, and apply a texture, and then func_button. Hit alt+e, and set the target field to our doors targetname again, "door". Set the sound if any, message if any, and go compile. It is really that easy. For best results, set the lip of the button to 12. And speed to about 80.

Another tutorial brought to you by KonstruKt aka [DPC] Reverend

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